

Send in no worse that Veteran Heavy Crossbowman troops, as Heavy Crossbowman will have severe losses, even with a 90% ranged commander. However, as long as you have made your Military hospital to least Level 5, you can heal the troops. This fortress is the hardest in the game. However it can be defeated without too many losses with mantlets and good tools, and great commander, and powerful units. This makes dragons the most powerful non-player being in the game. A dragon fire has a defense against melee of 400 and a ranged defense of 470. A Dragon is equivalent to an L55 RBC.Ī dragon claw has a defense against melee of 250 and a defense against ranged of 180. There are 200 units in total: 50 dragon claws on each side and 100 dragon breath in the middle. These unit work the same as normal soldiers and can be destroyed the same way as normal soldiers. To simulate a dragon fighting capabilities, there are units called Dragon claws on the flanks and units called Dragon breath in the middle. The player will have to defeat numerous cultist towers before attacking a dragon, which brings an end to the quest. When entering the Fire Peaks, you are told that a gang of cultists are attempting to bring back the dragons, destroy the other kingdoms, and rule the land. They can be attacked the same way then any non-playable castle. That war probably singlehandedly tripled the revenue of GGE in that server for a while.Dragons are powerful beings in the Fire Peaks. If you wanna know how someone ends up spending 100k, you gotta realize it goes pretty quick if he asks whether anyone needs something and if they reply he just buys a couple hundred bucks worth of resources and troops. I know this since my mom was part of the event based alliance and was in the alliance that ended up splitting for a while during the war.

Spear woman goodgame empire plus#
It ended in a split if one alliance after a lot of people got sick of the war, since then those split alliances plus the other alliance are pretty much ruling the events together with one powerful alliance that stayed neutral through it all and is pretty much an event based alliance for big players. The war included the strongest players and caused a lot to quit, there was a gemmer that probably spent 100k in that war to beat the others.
Spear woman goodgame empire full#
2 huge alliances had a war full of shit like that: mini accounts next to their opponents to send dozens of attacks to flood your feed, reporting players to get them perm banned, one of their main strategies was picking a single target and completely annihilating it with the entire alliance until the player quits, lots of betrayals and spies, hackers straight up taking your account etc. Should robber baron castles or an equivalent exist? Should you even have events like the nomads and foreign castles? I'd also like to revamp my combat system to be more clear than how it is in the game, but what in your opinion should be the main way to grind, outside of player vs player fights? What I want answers for is if goodgame empire WASN'T pay to win, what would you change balance wise? Because I think we all know a huge portion of the grinding in the game is because of it being pay to win, but at the end of the day you can't just get rid of grinding because you could call the whole game grinding. I don't want it to become pay to win, but there's other balance changes that need to be made besides just getting rid of rubies. I'm currently working on a game where I'm trying to take what made goodgame empire good while not being pay to win. If goodgame studios or someone else made a game like goodgame empire, but starting from scratch, what, in your opinion should they do to not become pay to win, and what grinding should remain? So, I think we can all agree goodgame empire is pay to win.
